Now Solomon’s tomb is once again screaming out across the dunes, and no one knows why. Years ago, soldiers and wizards went in to silence the screams, and they succeeded, but they never returned. But unlike other tombs, this one is screaming. #LOST RUINS RULE 34 FULL#Like all tombs, it is full of magical treasure and crawling with deadly creatures. In the eastern desert stands the ancient tomb of Solomon III. Includes an overland map and a map of the tower and keep. As such, there is no recommended level although Tier 2 play seems appropriate. It is supplemented by AD&D rule text boxes. NOTE: this module uses the Fifth Age rules based on the Saga card system. The elves plan to strike back at the cruel Ice Tyrant by uncovering his "secret" in Anghanor. The adventure begins when the heroes join a band of Silvanesti renegades who have successfully evaded Gellidus' clutches. Now, in the Age of Mortals, most of Southern Ergoth is covered by a great glacier, and the capital city of Daltigoth has fallen to ogres loyal to the brutal dragon overlord Gellidus (known to humans as Frost). The once-familiar locales of Ergoth have changed since the War of the Lance. This scenario takes the heroes from a coldswept refuge of the Silvanesti elves to the citadel of Anghanor, left untouched since the Knights of Takhisis' withdrawal in 383 A.C. The Ice Tyrant is a Dragonlance Firth Age adventure set in Southern Ergoth, the domain of Gellidus the white dragon.
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